![]() I was attracted to the linear structure of these games, and the way that linearity allowed the developers to really craft a sense of atmosphere and narrative pacing. Perhaps I was feeling burnt out on the sprawling open worlds I loved so much, which more and more seemed to resemble bloated invoices of fetch quests, bandit camps, and other such inane busywork. ![]() I then tried Doom 2016 to ensure that the experience wasn’t a fluke, after which I knew for certain that I was interested. I only ever played action-adventure games and RPGs growing up, but I got a taste for shooters with Wolfenstein: The New Order. ![]() Upon finishing Doom Eternal, I found myself with a real itch to explore the single player FPS genre further.
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